Wednesday, 6 November 2013

"Oh father"

Plot
My game bases around two twins, one named Liam and the other Arianna. The game bases around two twins; Liam and Arianna, set on a mission set within the tropical rainforest to find a plant, which holds the cure for their father’s illness.  This particular plant is named the “Graptopetalum Paraguayense” also known as the ghost plant this particular plant can only be found deep within the amazon rainforest.


Arianna and Liam are both twins and the children to their father John Banks; John Banks is an ex agent who went into early retirement due to his wife giving birth to both Arianna and Liam and during the birth she passed away. John was born in 1962 January 18th it was his choice to join the secret services at the age of 18. John is now 51 and retired at the age of 33, after giving 15 years of your life to one profession which also involves death at every corner can give a guy a variety of enemies. The year was 1995 November 6th that the twins were born where John lost the ONE source to his happiness... but then gained two. John, put all his heart and soul to  raising his children as he was completely aware that the route of his work would gain him some hardcore enemies he made sure that once he passed away his children had the required skills to take care of themselves if anything was to ever happen to them.

The year now is 2013 both Arianna and Liam are 18 and their father has been diagnosed with an awful disease which has lead him to be bed bound. John was diagnosed a week ago, and informed that he has about another week to live unless magically someone could find the "ghost plant" therefore Arianna and Liam take it upon themselves to find this plant however due to John being a passed agent he has gained a variety of enemies and once they hear the news of John Banks upon his death bed they take it upon themselves to make sure nothing stops it.

Characters
Arianna Banks -
My character is named Arianna Banks. I designed this character based around the worldwide and well-known female heroine ‘Lara Croft’ the reason behind this is because there aren’t enough female heroins within the 21st century and I think it was time for a change. The connotations behind my character are, that the clothing she wears implies that the game is based within a jungle; the colours used ‘green and kaki’ imply that she is based within a jungle type location. The clothing I have chosen to give my character, completely contrast with those of your mainstream female character who has some part of her skin showing. I have still given my female character that certain edge, whereby she has that provocative sense in terms of her top which is skin tight exposing her body shape.  I have given her a motor vehicle, to again beat the stereotypical viewpoint of there only being one particular type of female, which is perky and sweet. My concept behind the motorcycle was that motor types are considered to be associated with males as it shows ruthlessness and a sense of danger; which is constantly only ever considered with the male hero.  I wanted to completely flip this concept and base it on Banks to show that females can also be dangerous and ruthless.  I have created my character again like I said based on the very popular Lara Croft; in terms of Lara croft she was the first female game heroine to have been put in a situation whereby she could face the same tasks as a male would and still be able to tackle them which is something I really wanted to implement and put across through my character. Banks is portrayed this way through not only her vehicle but also her clothing and weaponry.  The choice of clothing was based on the jungle theme I wanted to place her in therefore the cargo pants and boots seemed appropriate. The swords, I have given to her as her one weapon that she is the master of controlling/ using. I chose swords, because I wanted her to have a connection with her weaponry by this I mean that yes it is a weapon that she uses but there’s a deeper meaning as to why she is so good at using them. This could be that her father, taught her when she was just a little girl, or that she had always been fascinated with the idea of harming someone or things with a single cut of a blade. The whole concept again of a female being given a blade is beating your typical female look. It's quite old fashioned in a sense that a female shouldn’t be handed a weapon in the first place. Which again goes against yet reinforces my outlook on my character.

Arianna is a young American where she was born and raised but her roots lie within St. Lucia. The chosen ethnicity of my character is a young black American female. The reason behind this is because; I have never seen a black female that has been used as a main heroine, because of this fact I wanted to change it, as I believe that there is a very strong target audience for a heroine like her and the whole concept of having a more cultured character as a heroine within a game. It’s more relatable for female gamers, as well as more exciting and unique for male gamers too. The reasoning behind choosing a black female heroin bases not only around because there is no-one like her but because I had done some market research, and found out that many individuals would be interested in seeing what a “coloured character” would have to offer instead of your every day hero/heroine through this information I decided to create Arianna so not only was she unique in her look but also her background and up bringing.


Liam Banks -
Liam Banks is also a young American born and raised but again like his twin sister his roots lie within St. Lucia. Liam is not only a brother but a son, therefore I wanted his character to in a sense be a younger version of their father, John. Liam in a lot of ways is similar to his father in a sense that he still holds that compassion and sense of protectiveness over them both. Liam and Arianna due to them being twins I have also made them to be 'best friends' this being because Arianna has been brought up by a single father but at the same time her twin brother; both being the same age they have shared every experience together. Liam in terms of the male character is compassionate therefore he (like Arianna) beats the typical "hard and sour" male look which is given to your every day male character. Liam and Arianna are best friends as well as twins. Therefore through his character, I wanted to make sure this is put across... Strongly. Hence the reason, why I have made him her companion. This is shown in the introduction of the game, whereby the story line is explained and Arianna offers to search for the ghost plant on her own; but Liam will not allow her to go on her own. Thus, the journey begins.
John Banks -

Arianna and Liam are both twins and the children to their father John Banks; John Banks is an ex agent who went into early retirement due to his wife giving birth to both Arianna and Liam and during the birth she passed away. John was born in 1962 January 18th it was his choice to join the secret services at the age of 18. John is now 51 and retired at the age of 33, after giving 15 years of your life to one profession which also involves death at every corner can give a guy a variety of enemies.The year was 1995 June 6th that the twins were born where John lost the ONE source to his happiness... but then gained two. John, put all his heart and soul to  raising his children as he was completely aware that the route of his work would gain him some hardcore enemies he made sure that once he passed away his children had the required skills to take care of themselves if anything was to ever happen to them.

Target Research/ Audience







When creating my game I had a specific target audience in mind therefore when brainstorming/ creating my idea I aimed my research within a target. So to speak, my game falls within the genre of adventure and action therefore when brainstorming and searching for inspiration I looked towards games, movies, books etc with a similar plot. In terms of my game as a whole there have been two core inspirations; the book/ film 'Stormbreaker' and the game 'Lara Croft Tomb Raider' In terms of Stormbreaker, I gained inspiration for two of my main characters which are John and Liam Banks. The inspiration for these two characters seemed to fit perfectly with the two characters represented within Stormbreaker; however within Stormbreaker there are only two main characters 'Alex' and his uncle Ian Rider.  In contrast with my game there are also two male characters however John is Liam's father therefore there's more of a stronger connection between the two which is proven through the game. In terms of 'Lara Croft, Tomb Raider' the main character within the game is indeed female who holds all the characteristics in which I wanted my main female character to have. To be strong minded and physically; independent so that she is able to look after herself and has a strong relationship with her father meaning that she is also going to have a sense of 'masculinity' that she's not like other girls. Which is exactly what I wanted for Arianna, due to her only having her twin brother and father in her life she's been brought up by two men who mean more than anything to her... Even her own life. I want the love that my three main characters have for each other to be evident throughout the game.

In terms of my target audience, it again bases around who will want to play my game as well as if it will be a success.  However in terms of my target research I have found a suitable target audience to aim my game for, it will be aimed for 16 and over. The reason behind this, is because my game is not only based around action and adventure but the concept of family the idea that no-one gets left behind and if they do go down... Well they go down together. 

Reflection
The feedback, which I received in terms of my game, was given by one of my class peers, which you can read below:

"Storyline is very imaginative and clever, the game seems very relatable in terms of the emotions of wanting to save a family member. Having a relatable theme based on an instinct to do whatever you can to save your loved ones, projects the games emotions on a more extreme and physical level. I very much look forward to playing the game and hope that you would consider introducing various levels with harder challenges to overcome and accomplish." - Theresa

In terms of the feedback that I have received I am stunned at the positive feedback, due to it being quite an armature game I was shocked yet delighted that an individual is so excited that she/ he wants is excited to play it.

No comments:

Post a Comment