Saturday, 5 October 2013

Task 3 - Game Research: Part 2 (Interactive elements)

On the 26th of September I and my fellow peers attended the 2013, Eurogamer Expo which took place at Earls Court. The exposition, was literally bursting with gamers and lovers of all things controllable. I attended Eurogamer on it's opening therefore it was the most amazing day of my live. This being because I was surrounded by people who shared the same interests as me and I did not at all look odd at times where I became completely blinded by my favourite games. 


The exposition held a variety of games, ranging from old to new... So old in fact that the expo held a section which was completely based around vintage/ retro games. Below you can see, the gamer community reminiscing with the smiles on their faces and some in absolute awe. The games which were held within the retor/vintage section of the expo were ones from the 80's and upwards. With games such as; pacman, street fighter, commando and much more. 



    


Whilst visiting the expo, I was able to play a variety of games from old to new. Through the games, there were a few where I truly felt connected to the players. This being because the story line was plain and simple, which made it easier for me to get stuck in to the game. One of the games that I played at the expo was a retro game named 'Super Monkey Ball' which is a platform game. The theme within this game was a mixture of happiness, perseverance, heroism and competitiveness. The concept of the game is for you to go through mini adventures as single player or verse computer/ friends. It is basically based around having fun and enjoy the adventures you part-take in whether that be on your own or with other players. As shown below you can see the complexity of the levels, and the focus needed just to complete one level. As someone who has played this game for quite a while now, I can honestly say that it is so much fun to play yet at the same time frustrating due to some of the levels being too difficult and the repetition becomes at times... Unbearable. In terms of the control of the game, you are able to by this game on game cube and a wii. In terms of the game cube it is all controlled base therefore it makes it a little bit easier... Whereas with a Wii controller it is wireless and sensitive therefore when turning or trying to keep your character straight it is more complicated. In terms of the interactive elements this particular game it is most influenced by player control; this being because the whole game bases around your surroundings. In terms of the surroundings the way in which you control the character and the turns you take are the build up/ creation of your view point of the levels. 


Another game that I played whilst at the expo was COD Ghosts. The game in terms of theme was again a mixture of; fear, anger, perseverance, heroism and hope. As like any other Call Of Duty game, it bases around war and the character (you) being able to win it however in this game they have based it upon teamwork and being able to work together to overcome this particular war. With the usage of the term 'we' it really enforces the fact that you will play this game alongside of your friends or those who are online. The game is interactive, in the way that you are able to communicate with the players that you play alongside with through the use of a microphone; you are able to speak to those in the same country and those who are worldwide. In terms of relation to the characters, YOU are able to control him and determine whatever it is that they do. You as a player are transported into a different world whereby it is your mission to get through this war... Which I think really does come through, as it allows the player to be completely consumed by the game and play to his/ hers full content. This particular game also uses Player control, in the same way that Super Monkey Ball does however in terms of COD they use Player control as a form of sight. The direction in which you place your character will be what you see it will be their p.o.v; however you are in control of that view point.



Throughout the expo, I had the opportunity to play a variety of games which I absolutely enjoyed. One of my favourite sections of the expo was the 'Indie' section where I was able to play games which were created by every day people. The game that I was completely drawn in by was "Myriad" which is a computer game with the controller being the keyboard keys 'W,A,S,D' the game bases around art and having to create your world by colours and having to save your world by attacking enemies. Everytime you do shoot an enemy you are given another colour.


In conclusion, the expo was a wonderful experience and I hope that I will be able to attend again next year and I fully enjoyed the experience and could not have asked for a better day.


Lareb
Peace, food & laughter~
☮ ✌

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