To begin I will be discussing my original ideas and how I chose and developed my chosen idea to where it is now. Personally when brainstorming ideas for my game, I had already had a specific idea as to what I wanted my game to base around/ what genre I wanted it to be therefore when choosing an idea for my game as a whole it wasn't in any way difficult. So to speak, once I had decided on my concept for my game the way in which I developed my game was by choosing which characters I wanted to be the 'main' and develop them from there. In terms of my game, it is revolves around my 3 main characters who are all related. The father, and his two twins; John, Liam and Arianna.
In terms of development/ feedback I would ask my fellow peers what it is that they would expect within a 'action/ adventure' type game. The typical conventions, I was given a vast majority of information to work from but there was a constant pattern which I found within them all. That the vast majority of people both male and female stated that the norm within adventure/ action game is that the main character that you would normally associate/ see is an male character therefore because of this fact I wanted my game to beat your stereotypical outlook on the game characters within my game.
Father - John Banks - John, was born in 1962 January 18th it was his choice to join the secret services at the age of 18. John is now 51 and retired at the age of 33, after giving 15 years to the force. The year was 1995 June 6th that the twins were born where John lost the ONE source to his happiness... but then gained two. John, put all his heart and soul to raising his children as he was completely aware that the route of his work would gain him some hardcore enemies he made sure that once he passed away his children had the required skills to take care of themselves if anything was to ever happen to them.
Daughter/ Sister - Arianna Banks - Born June 6th 1995 alongside Liam she is not only Liam's sister but his best friend. Arianna, was brought up by two men after her mother passing away shortly after the twins birth she has relied on these two men throughout her life because of this her brother and father are both very protective of her and her the same. Due to Arianna being brought up by two males, I wanted her character to show this influence the way in which I done this was through her weapon/ vehicle choices. I have given her a motor vehicle, to again beat the stereotypical viewpoint of there only being one particular type of female, which is perky and sweet. My concept behind the motorcycle was that motor types are considered to be associated with males as it shows ruthlessness and a sense of danger; which is constantly only ever considered with the male hero. I wanted to completely flip this concept and base it on Banks to show that females can also be dangerous and ruthless. The whole concept again of a female being given a blade is beating your typical female look. It's quite old fashioned in a sense that a female shouldn't be handed a weapon in the first place. Which again goes against yet reinforces my outlook on my character.
Son/ Brother - Liam Banks - Born June 6th 1995 alongside Arianna he is not only her brother but her best friend. Liam in a lot of ways is similar to his father in a sense that he still holds that compassion and sense of protectiveness over both his father and sister. Liam as the main male character is compassionate therefore he (like Arianna) beats the typical "hard and sour" male look which is given to your typical male character. Liam as the main male character is compassionate therefore he (like Arianna) beats the typical "hard and sour" male look which is given to your typical male character.
In terms of my portfolio for my game it is basically the summary of my game as whole. My inspirations for both game characters and the game itself. In terms of how well it expresses my original intentions would be perfectly, as mentioned before I didn't have any change of mind when creating my game. I stuck to one idea, and did not change it therefore when going ahead with planning and creating my portfolio's I had a clear idea as to what I wanted to mention throughout each of them. Game dialogue, again was quite simple to create as the game bases around the conversation which takes place between John banks and his children. The conversation, which explains the whole situation of the game why Arianna and Liam go on this adventure and why it is that they are hunted/ followed by a variety of enemies. The production of my game which bases around my time management, creativity, workflow, ideas and literary qualities was quite stable throughout. This meaning, that when creating/ managing time to create my idea for my game it was quite simple for me to put my ideas down on paper as I had previously used 'Mind maps' to express my creative flow therefore when writing scripts, as well as the plot was fairly easy. The creativity which I used within my work was a mixture of both inspiration mainly from the book Stormbreaker and the game 'Lara Croft, Tomb Raider' and my own original ideas. So to speak, that I wanted my core character to primarily be a female therefore when creating her I took most inspiration in terms of her clothing from the female icon within the gaming industry 'Lara Croft' however I changed the outfit to fit/ base around my character Arianna specifically.
So to speak, as shown above we see that 'Lara Croft' is dressed in a provocative manner with both a crop top and short shorts on. Emphasising on the build of Lara and how even though she is an action character she still has this 'sexy' essence to her. When creating Arianna, I wanted her to have that 'provocative' feel about her but I didn't want that factor to be her core. I wanted like Lara for my character to be known for not only her good looks but her usage of weaponry and intellect. The way in which I done this was by giving Arianna a tight long sleeved top, with baggy camo trousers and swords placed on her back emphasising that she is physically fit like Lara yet able to look after herself in a sense that she can use a weapon. In terms of Liam Banks, I wanted his character to have this sense of masculinity which is shown not only through the conventions but the script that I have written to emphasise this. When creating the character Liam again as stated before I wanted him to be shown as masculine and hard therefore I added an accessory of both a cigarette and nun-chucks. Again with John Banks I wanted him to be shown as someone who is within his early 50's but still physically strong hence how his body has been sculpted and captured to emphasise this idea that he is indeed strong.
In conclusion, I am fairly pleased with the end result of my game and my time management this being because I was able to finish my game early therefore this meant that I was able to receive more feedback which meant that I could make the outcome of my game even better.